SALVAGE: Deep Space is a highly narrative cooperative legacy sci-fi roleplaying tabletop game for up to four players. Sol System is languishing, hundreds of years after the sudden spontaneous destruction of the Earth, and your crew of Exomech Pilots will search amongst the stars to collect valuable salvage to sell at Epoch Station–the last bastion of humanity from Earth that was. But the Solar System holds great power, hidden in the lost places only you can search, and once you discover this spark it will awaken not only the forgotten powers of your Salvage Suits but also a precarious plot with your characters at the center of the story!

Our goal with SALVAGE: Deep Space was to create a high-stakes, team-focused interactive story that uses the playability of tabletop games to create something that feels more akin to a roleplaying campaign. As a Legacy game, we’re setting out to create an evolving tale where decisions matter, death has consequences, and the way each suit and pilot progress is up to you. SALVAGE is your story, about your characters.

Dive Into Our Trailer

If you’re looking for a more cinematic step into the world of SALVAGE: Deep Space, give our trailer a watch. Created to announce the game, as part of our Kickstarter, this video gives a peek within Sol System, the challenges you’ll face and the legacy you can create for your crew.

LEARN MORE FROM OUR FRIENDS

Learn more about SALVAGE: Deep Space from our friends and partners in the world of tabletop games. These various videos highlight how to play the game, the key narrative and gameplay features, and any initial reactions. We’re updating these videos as we find more, so consider checking back every so often.

GAMEPLAY INNOVATION

In order to create an environment that encourages roleplaying and storytelling, we’ve concocted some features to help streamline gameplay and incentivize cooperation. Moving pieces around and making choices should never get in the way of the tale you’re trying to tell.

Progressive d10s That Level Up Alongside You

An exciting level of customization that is unique to SALVAGE is the Progressive d10 system. Whenever a new Exo-Suit is unboxed it will be accompanied by a custom d10 that has a ‘Max’ (maximum) and ‘Mis’ (mishap) which augments the outcome of every attempted ability. As your pilot levels, stickers are selected from a range of options and added to the recessed faces of the d10, further customizing how you want your Suit(s) to function.

Self-Generating Mission Tiles
for Easy Setup

Worried about tedious setup, often associated with dungeon-crawling games? Designed for easy composition and quick teardown, SALVAGE’s Mission Tiles contain symbols which connect to a Mission’s profile, creating a clear guide for tile population and resulting in quick board generation.

Innovative Adversary Standee Status Tracking

With custom adversary bases, tracking what ailments your pilots have stacked on any given enemy has never been easier! When a Status is applied to an adversary, the appropriate colored Status Tracker is inserted onto the Adversary’s standee. As the adversary moves across the Mission Tile any applied statuses move with it, eliminating a lot of the guesswork that often goes into enemy management.

YOUR CUSTOM PILOTS

Using 100 pilot portraits and 30 selectable histories, create a completely unique pilot for each Suit, complete with a Name, Character Art, Qualifications, Cybernetics, and Background. Many of these choices will impact both Mission and narrative gameplay.

Earning Your Qualifications

In SALVAGE: Deep Space, Qualifications are one of the most defining customization decisions you make when crafting your crew of Mech Pilots and are meant to highlight a particular individual’s skill-set as part of your larger crew. Throughout the campaign you will be faced with impactful narrative moments that test the breadth and depth of your crew’s competencies. Successfully navigating these moments will lead to favorable results including forgotten technology, exotic cybernetics, hidden storylines and more.
Failure may result in lost resources, missed opportunities, pilot injury… or worse.

Piloting

Presence

Medical

Navigation

Enforcer

Knowledge

Engineering

Underground

Science

Communications

Acquisitions

Computer Science

6 Starting Suits (& 12 Unlockables) All with Miniatures

Take on the role of 14-ft. tall Exo-Mechs, most commonly known as ‘Salvage Suits.’ Designed for zero-g and low-atmo, embark on adventures that take you into derelict space stations, old research bases, and long-forgotten outposts. With a starting crew of 6, build your team as you unlock up to 12 additional suits, each with their own unique cadence, style, and set of abilities.

THE STARTING SIX SALVAGE SUITS

A-3 PERSEUS

Adaptability. Versatility. Efficiency. Pilot’s lucky enough to be in possession of an A-3 Perseus Suit are in control of one of the great feats of human military technology. With its Energy Sword and round-shield, the A-3 is considered the ultimate deterrent against hostiles.

B-13 ARIES

Multiuse. Enhancement. Utility. Designed as a labor-suit for the Martian colony-ships, the B-13 Aries was repurposed as a mobile tool-kit in the building of Mars’ infrastructure. Today, it's considered to have one of the most diverse skill-sets of all remaining salvage suits.

K-23 CENTAURUS

Hardened. Dependable. Loud. With a reinforced hull and protective plating over vulnerable areas, the K-23 Centaurus Suit is a walking bunker. Originally designed for crowd control in hostile environments, it contains systems meant to distract, disperse, and disorient.

UC-43 DRACO

Detection. Collection. Extraction. With its powerful surveillance capabilities and unique monitoring equipment, it is posited that the UC-43 Draco Suit helped accelerate humanities understanding of the stratigraphic composition of Sol System’s celestial bodies.

F-3 CHAMELEON

Stealth. Precision. Autonomy. Believed to be one of the oldest of the salvage models, the F-3 Chameleon Suit is thought of as the ‘ultimate espionage’ suit. Designed for efficient lethality it contains systems specifically created to neutralize heavily-armored adversaries.

UH-16 PEGASUS

Protection. Revival. Support. While many of the other surviving salvage suits were clearly created with combat or reconnaissance in mind, the primary role of the UH-16 Pegasus Suit seems clear - to keep the other Pilots and Suits mission-ready and fully functional.

EARNING & UPGRADING

There’s no way around it, you gotta earn money to make money, and selling salvage is the name of the game. Salvage can take many forms in Sol System. The type of salvage, its abundance, and what stands between you and its recovery will vary depending on the mission. As a member of a salvaging crew, if everything goes well, you can expect to come across the following:

TECH

Reclaiming lost, abandoned, (and sometimes) forgotten technology is a common job for a crew of Salvage pilots. Robotics, Med-tech, O.T., and various forms of NBI are just some of the types of technology that your crew will be asked to seek out and claim. As is often the case, the rarer the find - the larger the reward.

MUNITIONS

As inner-system politics return to Sol, there is a premium placed on the recovery of various munitions. Competition for these armaments is fierce, with Salvage crews competing with sanctioned Munitions Retrieval Units (MRU) that operate out of most major stations. Rockets, power cells, cartridges, and depleted uranium are some of the caches Salvage pilots will be expected to accrue, store, and sell.

GEOLOGICAL

It takes a particularly experienced group of Salvage pilots to be able to properly identify and then extract valuable geological assets that permeate Sol System. While geological salvage often has a less dramatic pay-out as other reclaimed resources, its abundance can provide a steady stream of income for those that know where to look and possess the proper tools.

CHITIN

Chitin, a complex carbohydrate found in the exoskeletons of Xenomartians, is a highly valuable resource with a wide range of industrial and medical applications. A Salvage crew may use advanced spacecraft and cutting-edge technologies to locate and extract chitin from asteroids, planets, and other space objects.

VALUABLES

Some forms of salvage are so rare and so valuable that they are worth pursuing in almost any circumstance. Always in search of ‘that one big job’ most pilots jump at the opportunity to chase down hard to produce chemicals or scarce materials. Rarer still are pre-event artifacts such as art, trinkets, and other luxury items that can result in major payouts from the right bidder.

EARNING & UPGRADING

In the world of SALVAGE: Deep Space, almost everyone has cybernetic enhancements! They're basically everywhere, from primary physical upgrades to fancy neural boosts for cognitive function. With the environment and society in rough shape, people are using these enhancements to improve their lives or just survive. But as the line between human and machine gets blurrier, it raises some big questions about what it means to be human.

As a Salvage Pilot, you might start out with your own set of cybernetics, and as you make more money, you can buy some that are new or upgraded. On missions, your enhancements will give you powerful abilities that work great with your Suit Systems.

WHAT YOU’RE UP AGAINST

The stars are a dangerous place to call home, but it's not just the cold, unforgiving void beyond the bulkhead you need concern yourself with. There will be more than obstacles to block your path: there will be adversaries. They hail from a myriad of companies, conglomerates, renegade factions and coalitions so we've started taken to lumping them into buckets. These are by no means the only foes you'll face in space, but if you're going into the Salvage business, you can expect to deal with Thugs, Bugs, Bots, and more... That's for sure.

THUGS

While a modicum of order has slowly begun to return to the people of Sol, the system remains a wide-open and supremely dangerous place. Gone are the powerful navies of the old-world who had largely worked together for the common goals of mankind. As the governments of Mars and Epoch station have rushed to recover lost assets and reconnect with old bases, there has been a marked rise in armed-looting and even space piracy. Often consisting of individuals that live on the periphery of Sol’s recovery, these desperate opportunists often make no distinction between those working directly for the power structures of the new-world and those who, like themselves, are merely trying to survive.

BUGS

In the decade preceding The Event something miraculous happened. First discovered on a handful of supply carriers in the shipping lanes around Mars, an insectoid species of unknown origins emerged and began to quickly multiply. To the surprise of scientists, this new species spread as rapidly as it had been discovered. This surprise turned to horror as this spread led to the introduction of new subspecies each more aggressive and more adaptive than the last. As humanity scrambled to address and contain this sudden development it became clear to many that these ‘bugs’ were heavily concentrated on and around Mars. The term ‘Xenomartian’ began to take hold, an idea and phrase that the Martian government actively tried to suppress. As mankind has emerged from The Event one of its looming questions is - what is the answer to the alien menace?

BOTS

Much of the savagery of The Event was its suddenness. In an instant and seemingly without warning, the central hub of humanity’s communication, supply-chain, and overall infrastructure was annihilated. Throughout Sol, a countless number of automated systems ranging from agriculture, to filtration, to navigation, to security, became isolated from their control procedures. As people scrambled to survive these automatons were neglected and forgotten. For some systems, this meant little change as they were isolated enough to carry on their tasks per normal. Others became dormant, while others still became something else entirely. As humanity has worked to reclaim locations that were lost due to The Event, one thing has become certain - be wary of what was left behind.

JUST WANT SOME EXOMECHS?

You don’t need to be into SALVAGE: Deep Space to love our Salvage Suits! Our minis, collectibles, and 70mm statuettes are available for purchase to help support development. Our paintable enlarged figures are a great option for new or experienced painters looking for sci-fi alternatives to the tried and true classic brands.

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